//
//  SceneDelegate.swift
//  Sojourn
//
//  Created by Donald Dugger on 4/15/26.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?

func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
{

    guard let _ = (scene as? UIWindowScene) else {
        return }
    C.window = window
Log.l("willConnectTo()")
    if let ctx = connectionOptions.urlContexts.first {
        //
        //  Hot open (app not in memory when triggered by another app)
        //
        C.json_url = ctx.url
//Log.l("URL:\(C.json_url)")
    }
}

func sceneDidDisconnect(_ scene: UIScene)
{
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene)
{
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene)
{

    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene)
{

    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene)
{

    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}

func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>)
{

//
//  Hot open (app was already open when another app triggered)
//
Log.l("Scene openURLContexts:\(URLContexts)")
    guard let url = URLContexts.first?.url else {
        return }
    C.json_url = url
//Log.l("url:\(url)")
    C.app_restart()
}

}
